So here we are! 

Making a prototype while we finish up Lance A Lot: Enhanced Edition. Our two interns, Randy & William have been working hard to get things working! And what we've got going is... a lot more to do! 

At this moment we aren't entirely ready to tell the public exactly what it is we are working on. What we can say is it's a 3D Top Down action game that's like Doom/Dark Souls/Binding of Isaac. Rasmus has been talking about making it handcrafted once more, because who doesn't like that delicate handcrafted touch in video games?

What have we started then?

Randy and William have been working on the core mechanics. Grabbing, lifting and throwing with a few different attacks. Light, strong and a dash attack, that you can see below. 

There is a whole system for easy creation of new combos and attacks/moves as long as the animation is present. Say you want to have a 4-hit combo instead of a 3-hit combo, or perhaps after a dash move you want a powerful leap? All that needs to be done is set up some events in the animation for the combo timing window, and set the move options in the form of damage numbers and the like. Hook up the animation afterwards via a transition in the animator which will automatically be triggered and voila! You have a new move. I hope this makes it easy to continue prototyping with combos and special moves throughout the early and later stages of development. Another thing: the system is used for both the player and any other creature that should be able to do moves, so it is fairly simple to create advanced attack patterns for bosses and whatever else we can think of!
— Randy the Intern

While it isn't absolutely perfect yet, it's been amazing watching it grow each week! That's about all we have to show though. In around two weeks I'll get to start the concept art and will be showing you the development of our first enemies and our player characters!


In the meantime! It seems we will be moving our office downstairs pretty soon! We've been growing a bit as a company, taking on these two new interns who demanded things like desks, and chairs and like... computers. Unecessary frivalous things. So we ourselves need more room. It's a bit cramped in here. It would be nice to actually use the couch as a couch and not a desk chair.